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Divinity: Original Sin II Divine Divinity Divinity: Dragon Commander Divinity II, Divinity Original Sin, game, computer Wallpaper, video Game png 500x500px 764.81KB.Dragon Age II Dragon Age: Inquisition Dragon Age: Origins Video game Wizard, priest, cartoon, weapon, dragon Age png 827x1024px 663.67KB.Dragon Age: Origins Dragon Age II Dragon Age: Inquisition Morrigan Video game, Inquisition, video Game, fictional Character, dragon Age png 835x1024px 677.67KB.Dragon Age II Dragon Age: Origins Dragon Age: Inquisition Xbox 360 Video game, skin, game, logo, computer Wallpaper png 512x512px 257.45KB.Dragon Age: Origins Dragon Age II Dragon Age: Inquisition Dragon Age: The Stolen Throne PlayStation 3, dragons, game, computer Wallpaper, video Game png 1046x1046px 627.44KB.This comes from many stories where werewolves need to be slain by a silver weapon, such as a silver bullet through the heart.
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In the current edition of the game, werewolves cannot be harmed by nonmagical attacks, unless they come from silvered weapons. Like their pop culture counterparts, the werewolves in Dungeons & Dragons have their own set of special immunities to damage. Related: Why There Won’t Be A Sixth Edition Of Dungeons & Dragons It's possible for some players to learn to control their new form, giving them a mid-battle transformation that they can call upon, but the risks involved with mastering this ability means that most people aren't willing to try and acquire it. Werewolves are one of the most iconic monsters in fiction, so it's only natural that they appear as foes in Dungeons & Dragons. Lycanthropy is treated like a disease in the Dungeons & Dragons multiverse, so it's possible for a player to become infected and need to hide when the full moon rises. Dungeons & Dragons has earned a reputation for some bizarre rule loopholes over the years, and the current edition of the game has a strange one involving werewolves and their inability to harm each other.
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